Nov 19, 2009, 12:38 AM // 00:38
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#2
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Ascalonian Squire
Join Date: Aug 2009
Guild: Almighty Kurzicks of Cantha
Profession: Rt/
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This has been known for way too long... SS is not really needed cus you dont use much energy.
Good first try
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Nov 19, 2009, 01:53 AM // 01:53
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#3
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Forge Runner
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Vampirism is bad. Don't use it.
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Nov 19, 2009, 02:32 AM // 02:32
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#4
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Frost Gate Guardian
Join Date: Nov 2007
Profession: Rt/
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Ain't Boon of Creation + SS too much energy management? You get 8-11 energy per spirit with SS, that makes it a whole 33 (+11) from 3-4 spirits just in a few secs.. should be more than enough. Though if you're using BoC as a cheap self-heal..
Nevertheless, SoS + Bloodsong + Painful Bond + Summon Spirits + E-Management-skill is the spine of a solid SoS-build I think.
Replacing either SS or BoC and adding a PvE-skill there and it's pretty nice dmg + emergency support build.
Edit:
Quote:
Originally Posted by Kain Fz
Vampirism is bad. Don't use it.
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Maybe divide some points to Communing -> Pain or even Agony at the current e-management I think o:
Last edited by Teknikaali; Nov 19, 2009 at 02:36 AM // 02:36..
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Nov 19, 2009, 04:22 AM // 04:22
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#5
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Krytan Explorer
Join Date: Nov 2007
Profession: R/
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Summon spirits really isnt needed in builds like these.
The only time I use it is when I need to relocate my spirits mid battle, not for moving them around with me, its too inconvenient.
You dont need boon of creation nor spirit siphon, this build doesn't require a lot of energy.
I'd recommend adding tryptophan signet also, its really useful.
I've been messing around with union also, I think its a pretty decent skill in pve.
You also lack armor of unfeeling, thats a big hole in this build. Your spirits go from tanks to marshmallows without armor of unfeeling.
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Nov 19, 2009, 05:44 AM // 05:44
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#7
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Furnace Stoker
Join Date: Jan 2009
Guild: [SOTA]
Profession: D/
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Moving spirits from one place to another is a hell of a lot more convenient than re-setting them all up every time you get into a new battle...
Anyway, pretty generic build, really. Just a good old regular SoS spammer. Get Armor of Unfeeling in there to keep your spirits from being so squishy.
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Nov 20, 2009, 01:12 PM // 13:12
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#8
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Ascalonian Squire
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Quote:
Originally Posted by Moonlit Azure
Summon spirits really isnt needed in builds like these.
The only time I use it is when I need to relocate my spirits mid battle, not for moving them around with me, its too inconvenient.
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It is very convenient if the next group of enemies is within earshot range. Relocating your spirits also allows you to recast your spirits when needed, not just recast them everytime you encounter a new enemy.
The build looks alot better now btw, Im running something similar
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Nov 20, 2009, 03:48 PM // 15:48
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#9
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Ascalonian Squire
Join Date: Sep 2009
Location: USA
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If you are running NM AoU is overkill. 5 spirits and PB with summon spirits is so much over kill. Unless you run with some useless heroes / henchmen.
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Nov 20, 2009, 09:13 PM // 21:13
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#10
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Academy Page
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You can't ever overkill when shooting for Legendary Survivor. Like I mentioned on my last post, most of the skills are precautions and overkill. I could run this build with Radiant Insignias and Superior Runes and still survive easily, yet I choose not to just to be safe. Trust me, loosing the title is annoying when you're close to obtaining it.
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Nov 20, 2009, 11:24 PM // 23:24
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#11
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Ascalonian Squire
Join Date: Mar 2008
Guild: None at the moment
Profession: Rt/
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Quote:
Originally Posted by Kain Fz
Vampirism is bad. Don't use it.
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can you tell me why it is bad? It only costs 10 and does 19 life steal/ heal and
lasts a long time (140 seconds)
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Nov 20, 2009, 11:48 PM // 23:48
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#12
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Forge Runner
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It wastes a pve slot, deals a lot less damage than the other offensive spirits, and its effect is selfish yet unbeneficial to the team.
And while communing, a much better offensive spirit such as Shadowsong is just as beneficial, if not, more. Without wasting a pve slot either.
That said, if you want a better summon or meatshield, you should be using that precious pve slot on an Assassin summon.
Last edited by Lishy; Nov 20, 2009 at 11:50 PM // 23:50..
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Nov 21, 2009, 01:17 PM // 13:17
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#13
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Krytan Explorer
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Switch Boon of Creation with Spirit Siphon, it offers more energy und cannot be removed, and with 14 points in Channeling it would be a shame not to bring Splinter Weapon. Not sure if that would be the best option for survivor, though.
Quote:
Originally Posted by Atrenim
The AI targets lowest Armor and Health, but those one take precedence over the other?
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Afaik the AI targets the enemy they can kill the fastest. +10 armor reduces the damage by ~16%, or in other words increase your effective health by ~19%; in general that's more than the +health form the Survivor insignia.
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Nov 21, 2009, 08:15 PM // 20:15
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#14
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Academy Page
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I am considering replacing Boom of Creation with Ebon Assassin Support. Its an extra meat shield that deals decent damage. Comments?
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Nov 22, 2009, 01:26 AM // 01:26
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#15
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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Quote:
Originally Posted by Atrenim
I am considering replacing Boom of Creation with Ebon Assassin Support. Its an extra meat shield that deals decent damage. Comments?
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Do it. EBAS nets you a kd with painful bond which at times can be really useful, especially when you are going for survivor. I'd listen to desert rose and change boon for ss as well, since boon can be stripped and has an abysmal recharge.
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Nov 22, 2009, 05:05 AM // 05:05
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#16
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Krytan Explorer
Join Date: Nov 2007
Profession: R/
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Tryptophan signet is awesome to use.
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Nov 22, 2009, 06:00 AM // 06:00
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#17
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Furnace Stoker
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Quote:
Originally Posted by Kain Fz
It wastes a pve slot, deals a lot less damage than the other offensive spirits, and its effect is selfish yet unbeneficial to the team.
And while communing, a much better offensive spirit such as Shadowsong is just as beneficial, if not, more. Without wasting a pve slot either.
That said, if you want a better summon or meatshield, you should be using that precious pve slot on an Assassin summon.
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That is because vampirism is a tanking spirit, not so much a damage spirit.
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Nov 22, 2009, 08:43 AM // 08:43
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#18
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Kain Fz
That said, if you want a better summon or meatshield, you should be using that precious pve slot on an Assassin summon.
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I would argue that in a spirit spam build Vampy would be better than EVAS.
My only interest is why the heck the love for Spawning?
Now I do get wasting points on Spawning when your bar is full, so you just go for the passive effect, but when you still have slots to waste - I do not see any reason to go there.
You want heals?
12 in resto with WoW and Mend or Spirit Light.
This will be a much better choice since it will prevent your party even getting to the point where you might need to feast on the spirits, plus feasting in times of emergency isn't my favourite thing to do, since by doing so you remove the targets the foes should go for, putting yourself in even bigger danger. And not only that - you need to stand by the sprits who should be the priority targets, whereas you can spam the resto heals from anywhere in the earshot.
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Nov 22, 2009, 07:55 PM // 19:55
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#19
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Academy Page
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Quote:
Originally Posted by upier
I would argue that in a spirit spam build Vampy would be better than EVAS.
My only interest is why the heck the love for Spawning?
Now I do get wasting points on Spawning when your bar is full, so you just go for the passive effect, but when you still have slots to waste - I do not see any reason to go there.
You want heals?
12 in resto with WoW and Mend or Spirit Light.
This will be a much better choice since it will prevent your party even getting to the point where you might need to feast on the spirits, plus feasting in times of emergency isn't my favourite thing to do, since by doing so you remove the targets the foes should go for, putting yourself in even bigger danger. And not only that - you need to stand by the sprits who should be the priority targets, whereas you can spam the resto heals from anywhere in the earshot.
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Now, I am no expert, but wouldn't reducing Spawning Power and Increasing Restoration Magic decrease spirit survivability? I mean, sure Feast of Spirits isn't ideal, as it does destroy several targets that could potentially soak-up damage, but Spirit Light cannot be cast in 1/4 of a second and heal every party member for 400+ health. Also with Summon Spirits I do not need to stand by them, they can be anywhere I am at once.
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Nov 22, 2009, 08:13 PM // 20:13
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#20
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Furnace Stoker
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Quote:
Originally Posted by Atrenim
Now, I am no expert, but wouldn't reducing Spawning Power and Increasing Restoration Magic decrease spirit survivability? I mean, sure Feast of Spirits isn't ideal, as it does destroy several targets that could potentially soak-up damage, but Spirit Light cannot be cast in 1/4 of a second and heal every party member for 400+ health. Also with Summon Spirits I do not need to stand by them, they can be anywhere I am at once.
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That is because you already have armor of unfeeling which reduces damage on your spirits by half. Since you also carry Pain, you might as well pump up your communning to 11+1 for the break point and put the rest to Spawning Power.
Vampirism is ok, but if you dont like it, you can bring Shadowsong instead of Feast because Feast kind of defeats the purpose of summon spirits. You should also replace Boon, which is strippable, with Spirit Siphon. I find having an energy management skill to still be useful to handle tough situations in HM.
If you want to go restore healing with SoS, I rather use a more dedicated build like this:
[build prof=Rt/? res=12 cha=12 spa=3][Signet of Spirits][Weapon of Warding][Mend Body and Soul][Spirit Light][Spirit Transfer][Spirit Siphon][Protective Was Kaolai][Soothing Memories][/build]
Last edited by Daesu; Nov 22, 2009 at 08:25 PM // 20:25..
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